Project 3 - Organic Materials
Rendered with Unreal Engine.
Fresh vs Decayed Comparison image
Project 3 explored the creation of organic materials and biological surface behaviors using Substance Designer, Substance Painter, and Unreal Engine. Using extensive real-world references, fresh and decayed versions of organic assets were developed to study aging, decomposition, subsurface scattering, moisture variation, mold growth, and surface deterioration within physically based rendering workflows.
The project included mushrooms, avocados, bell peppers, tomatoes, bread, and cheese, with each asset constructed through layered procedural material systems and custom texture generation pipelines. Emphasis was placed on reproducing believable organic translucency, color variation, displacement, micro-surface detail, and progressive decay states while maintaining consistency across real-time rendering environments. Final assets were rendered in Unreal Engine using Sequencer to evaluate realism, cinematic presentation, and environmental storytelling through material transformation.
