GAME 729 - Game Tech
Real-Time Materials and Shaders

 

Project 1


Substance Designer
& Unreal Engine


Procedural recreation of real-world materials in Substance Designer, integrated into Unreal Engine and rendered using Sequencer to explore physically based texturing, surface realism, and real-time rendering workflows.

Project 2


Manufactured Materials
New vs. Old


Creation of manufactured materials and props using Substance Designer, Substance Painter, and Unreal Engine, focusing on procedural workflows, material aging, and physically based rendering for real-time cinematic presentation.

Project 3


Organic Materials
Fresh vs. Decayed


Creation of procedural organic materials and decay systems using Substance Designer, Substance Painter, and Unreal Engine, focusing on subsurface scattering, decomposition, and physically based real-time rendering workflows.