GAME 729 - Game Tech
Real-Time Materials and Shaders
Project 1
Substance Designer
& Unreal Engine
Procedural recreation of real-world materials in Substance Designer, integrated into Unreal Engine and rendered using Sequencer to explore physically based texturing, surface realism, and real-time rendering workflows.
Project 2
Manufactured Materials
New vs. Old
Creation of manufactured materials and props using Substance Designer, Substance Painter, and Unreal Engine, focusing on procedural workflows, material aging, and physically based rendering for real-time cinematic presentation.
